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- Path: news.av.qnet.com!mlantz
- From: mlantz@qnet.com (Mike Lantz)
- Newsgroups: comp.sys.amiga.programmer
- Subject: Q: 3D Vector Rotation
- Date: 5 Feb 1996 04:35:55 GMT
- Organization: Quantum Networking Solutions, Inc.
- Message-ID: <4f41fb$om@mandolin.qnet.com>
- NNTP-Posting-Host: cello.qnet.com
- X-Newsreader: TIN [version 1.2 PL2]
-
- Okay, here's the deal. I am using C and just doing some standard 3d
- rotations with shading and a starfield, nothing big. Anyway, what I want
- to do is pull back and put the entire screen into a cube and rotate it as
- the other rotations within it are continuing. Anyway, I figure I need to
- create another coordinate system, but I can't figure out how to code it.
- Any suggestions?
-
- Thanks.
-
- Michael E. Lantz - Exodus Computer Systems
- Business Machines Specialist - Staples, Inc.
- E-mail: mlantz@qnet.com
-
-